![]() ![]() Big open spaces and people camping everywhere. E, F, G points are great for infantry play. To me, this map is divided into two sectors. There are choke points where people basically camp on two sides of the corridors. Plays a lot like Metro or Locker from BF4. If I get killed by someone that is on that bridge, then I feel like it was a cheap death, something that shouldn't happen. Also, people on the bridge have a vision on the whole map and they just camp there. It isn't that big, the distance between points isn't that large either, but it's so cluttered with foliage that I cant see enemies. Twisted steel - I don't even know myself. I think this is genuinely the only good designed map. Distance between points is smaller and infantry have a bigger role here. Arras is pretty similar to Panzerstorm, but its a bit smaller and there are less open fields. Big open fields, sniped from nowhere, camping tanks, etc. Panzerstorm, for example, is a huge vehicle-fest. Not only there are like 11 maps but most of them are shit as fuck. Holy fucking shit, those maps are atrocious. Graphics are great in BF4 but there isn't that much foliage, debris, details overall.Īnd now the thing I hate - maps. That game isn't that cluttered, visibility isn't an issue. If for example enemy markers were deleted from BF4 then praise the gods - it would be one of the best changes ever. I like that they removed enemy markers, but this game is so cluttered with detail that I have a hard time noticing enemies. ![]() But there are things that annoy me and things that I hate. The gameplay itself is great, I like the changes like downed state, every class can revive but the medic is still the best at it, etc. I think I clocked in 30 to 40 hours so far and I have mixed feelings. ![]()
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