– added up to five title screens for each level set to show after loading – added setup option to display element token name in level editor – added special Supaplex animations for Murphy being bored and sleeping – added dynamic element list with all elements used in current level – added cascaded element lists to element list in level editor – added “CE value” and “CE score” counters for custom elements – added custom element actions for CE change page in level editor – added key shortcut settings for switching player focus to setup menu – added player switching (visual and quick) to R’n’D and EM game engine – added multi-player support for EMC game engine (with up to four players) – added selection between ECS and AGA graphics for EMC levels to setup – added all new elements from EMC engine also to R’n’D engine – finished new native game engine for Emerald Mine (Club) levels Most important changes since last release version 3.1.2: A new, huge level collection with hundreds of original Emerald Mine Club level sets will soon be available for this new engine!Besides this new game engine, the new version 3.2.0 contains a whole lot of great new custom element features, like custom element actions to trigger various actions on custom element change events - just play around with all the new features in the level editor to explore all the new possibilities, or soon have a look at stunning new level sets that make use of these new features (so far only released in the forum.Finally, the new version contains a great number of bugfixes (and probably also a lot of new bugs □ ). But it’s main purpose is to play those thousands of original Emerald Mine Club levels with original game play, original graphics (ECS or AGA) and original sounds. This additional new engine is highly compatible with the original game and can be optionally selected in the level editor. Now Fullscreen mode should be set to "On" and then this problem does not appear anymore.This new version finally finishes the new, native game engine to play original Emerald Mine and Emerald Mine Club levels exactly like in the original Amiga games. The workaround was to change window size to 100% and save again. * fixed problem on Switch with too-large screen in docked mode when loading saved config. * On Switch, implement on-screen keyboard (only works when launching with nsp injection) * on Switch, use 1080p resolution when docked * on Switch, fix slow-down when pressing home button * fix crash when loading levelsets that change screenmode, such as "Supaplex (Original)" * on Switch, fix automatically turning on/off VSync on selecting/deselecting Game Speed: 60 fps mode * on Switch, fix pointer getting stuck when controlled with physical USB mouse Thanks to all the devs of DevKitPro for Switch for a great development suite. Thanks to the many devs of VitaSDK for a great development environment. Thanks to Holger Schemel for making a great and portable game. Thanks for help with optimizing the rendering. Thanks to my supporters on Patreon: Andyways, CountDuckula, Greg Gibson, Jesse Harlin, Özgür Karter, Matthew Machnee, and RadicalR. On SX OS, you can do this by holding down R while launching any installed game to make hbmenu appear. * use nsp injection to start the games, otherwise the on-screen keyboard will not work. * copy `rocksndiamonds.nro` to `switch/rocksndiamonds/` and `mirrormagic.nro` to `switch/mirrormagic/` Make sure none of the folders or files has the "archive" flag set after copying. You should have folders such as `switch/rocksndiamonds/levels` and `switch/mirrormagic/levels` and more. * extract `rocksndiamonds_data.zip` and `mirrormagic_data.zip` to the folder `switch/` in the root of your sd card. Rocks'n'Diamonds is a Boulderdash type game by Holger Schemel for your homebrew enabled Nintendo Switch hybrid video gaming console with many unique features, such as the ability to play remade levels from Boulderdash, Emerald Mine and Supaplex and many more levels. Work on 9.0.0 if you're using firmware 9.0.0 or newer. The changelog to make sure the homebrew you're using has been updated to Have to be recompiled to function correctly using this firmware. To changes in the way firmware 9.0.0 handles user input homebrew will
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